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Interior Design
Video Tutorial: How to Create an Interior Design
How to switch to Interior Design mode

To enter the Interior Design mode, go to My Projects → Find the layout you want to use → Click Design Options → Click Create Design or, if you have already created a project and want to continue working on it, click Open Design.

Also, you can switch to Interior Design from the Layout Mode by clicking Create Design in the menu.

Left Object Browser

The left object browser offers DreamFlat tools that you use to create interior design. It includes:
1. Favorites
2. Search
3. Finishing
4. Furniture
5. Appliances
6. Décor
7. Lighting
8. Bathroom Equipment
9. Kitchen Equipment
10. Primitives
11. Custom Objects
12. Other

Next, we will describe each of these functions in detail.

Left Browser: Finishing

You can use any finishing in your project. Just drag any material from the Finishing section to your walls, floors, or primitives.

Scene Material Functions

1. Material Position. To change the positioning of any material on the walls/floors/ceilings or primitives, double left click on the object → In the Options window on the right, change the position of the material using the X and Y axes and adjust the rotation angle.

2) For the even distribution of the material over the surface, select the object on which the material is located and enable the Tile function in the object parameters on the right.

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You can apply and edit the material on several walls, floors ceilings and primitives at once. To do this, move the material from the Library to the selected group of objects.
Left Browser: Models

Preset models for filling your interior are available in Furniture, Appliances, Décor, Bathroom Equipment, Lighting, Kitchens, and Other.

General functions of models
1. Moving and Rotating

1. To add an interior object, drag it onto the scene from the Library.

2. To move the object around the scene, click on the object and use your mouse: the object can be moved left-right-up-down.

3. To rotate an object around its vertical axis, click on the object guides, hold down the right mouse button and rotate the object.

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You can also set the position and rotation angle for any object in the Options. To do this, click on the object. The Options menu will appear on the right, set the required position of the object using the X, Y, and Z axes, adjust the rotation angle.
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You can choose to display the object options directly in the scene. To do this, select an object and press TAB on your keyboard.
2. Copying and Pasting Objects

1) Random copying

To copy and paste an object that already exists in your interior, right-click on the object → Select Copy → Right-click on the area where you want to paste the copied object → Select Paste.

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You can also use Ctrl + C for copying and Ctrl + V for pasting.

2) Copying along the object axis

To copy an object(s) along a vertical or horizontal axis, select the object(s) → Hold down the Alt key → Drag the mouse along the desired guide axis and release Alt.

3. Grouping Objects and Rotating an Object Group

You can move grouped objects around your scene. To do that, hold down Ctrl, select two or more objects, and move them.

There are two options for rotating grouped objects: rotate the whole group or rotate an individual object around its axis.

1. Right-click your mouse to rotate grouped objects circle-wise.

2. Hold down Ctrl to rotate an individual object from a group around its axis.

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All the general options of scene models are also available for grouped objects.
4. Auto Rotate

This is a model function that allows you to automatically place the model along the wall. Auto rotate is enabled by default. To position the model against the wall at an arbitrary angle, turn off auto rotate in the Options of the selected model.

5. Deleting Objects

To delete an object from the scene, right-click on the object → Select Delete.

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You can also use the Delete key on your keyboard for this action.
Furniture, Appliances, Décor, Bathroom Equipment, and Other

To use a model, first go to the desired section and drag it onto the scene.

All the general options of scene models are available for furniture, appliances, décor, bathroom equipment, and models from the Other section: they can be moved, rotated, copied and pasted, grouped, auto-rotated, and deleted from the scene.

Premium
Premium subscribers can also change the model dimensions in the X, Y, and Z axes.
1. Decor = Paintings = Customizable image

In the Decor – Paintings section, you can find different preloaded paintings.

To add your own painting to the scene, from the Decor – Paintings section, drag the Custom Image model → In the Parameters on the right, change the object size and position → Click Add your image → Paste a weblink to the image.

Lighting

The lighting in DreamFlat is conventionally divided into two categories: Free Light Sources and Fixtures, Lamps, and Spotlight Systems.

1. Free Light Sources

To install free light sources, first go to Lighting and select the Light Sources. This category includes the limelight, rectangular light, and spotlight.

To get started, drag any source from the Library onto the scene.

Important!
To make the icons of light sources visible within the scene, press L on your keyboard. To hide the icons, also press L.
1.1. General Object Options of Light Sources

You can use the following options for each of the three light sources.

1. The general options of scene models are also available for light sources: they can be moved, rotated, copied and pasted, grouped, and deleted from the scene.

Premium
2. Premium subscribers can also change the object dimensions in the X, Y, and Z axes.

3. General Lighting Settings. Here you can select Domestic/Other use and the Activity Mode.

● In Domestic, the light source parameters are measured in centimetres for Lit Area and in lumens for the Light Intensity. In Other, you can set a wider range of values.

● In Activity Mode you can choose when the light source will be on: during day, night, or always. For example, if you select night, then the light source will be turned off during the day, and when you switch the time of day to night, it will activate.

● To turn off the light source permanently without linking it to other settings, make the On/Off mode inactive.

4. Every light source has a lit area. To adjust this parameter, set the values in Lit Area and Light Intensity.

5. Colour Temperature. By changing this parameter, you can adjust the temperature of the light or its colour.

● Move the slider to adjust the light temperature.

● To adjust the light colour, uncheck the Colour Temperature box → Click on the colour icon → On the colour wheel, select a colour and click Accept.

● To change the light temperature, uncheck the Colour Temperature box → Move the light temperature slider.

6. Light Source. Here you can adjust IES Profile, the shape, shape intensity, light source radius, light source length, and light source angle.

● Use IES Profile to adjust light distribution from the Light Source.

● Select between a sphere, a cube, and a cylinder to assign the shape of the light source. You can also adjust the dimensions in the general object options to change the shape. For example, this way you can turn a cube into a rectangle of any size.

● Shape Intensity is the intensity of the lighting coming from the shape.

● Light Source Radius option affects the hardness of the shadows and the way the light will be distributed.

● You can adjust the Light Source Length and the rotation angles.

1.2. Limelight

A limelight is a cone-shaped light source. You can set it up using the general options. Additional options will become available in the Light Source:

You can additionally adjust the light distribution by the outer and inner angle of the Limelight.

1.3. Rectangular Light

Rectangular lights are mainly used for ceiling lighting. You can adjust this source using the general options. Additional options will become available in the Light Source:

For rectangular light, you can additionally adjust the length and width of the light source, angle and length of the shutters.

1.4. Spot Light

A spot light is a light that shines in all directions. You can adjust this source using the general options.

2. Fixtures, Lamps, Spot Light Systems

You can use floor and table lamps and fixtures as well as spot light systems in your project.

To add a lighting object to your scene, drag it from the Library to any area of the scene.

1. All the general options of scene models are available for lighting objects: they can be moved, rotated, copied and pasted, grouped, auto-rotated, and deleted from the scene.

Premium
2. Premium subscribers can also change the object dimensions in the X, Y, and Z axes.

3. General Lighting Settings. Here you can select Domestic/Other use and the Activity Mode.

● In Activity Mode you can choose when the light source will be on: during day, night, or always. For example, if you select night, then the light object will be turned off during the day, and when you switch the time of day to night, it will activate.

● To turn off the light object permanently without linking it to other settings, make the On/Off mode inactive.

4. Every light source has a lit area. To adjust this parameter, set the values in Lit Area and Light Intensity.

● You can choose to display the lit area in the scene. To do this, tick the Display Lit Area box. To hide the radius, uncheck the box.

5. Colour Temperature. By changing this parameter, you can adjust the temperature of the light or its colour.

● Move the slider to adjust the light temperature.

● To adjust the light colour, uncheck the Colour Temperature box → Click on the colour icon → On the colour wheel, select a colour and click Accept.

● To change the light temperature, uncheck the Colour Temperature box → Move the light temperature slider.

Kitchen

You can use pre-made kitchens or create your own using modules.

1. Pre-designed Kitchens

You can pick from the pre-designed kitchens available in the Library. All the general options of scene models are available for kitchens: they can be moved, rotated, copied and pasted, grouped, auto-rotated, and deleted from the scene. You can work on pre-made kitchens in the same way as on other models.

2. Modular Kitchens

You can create a kitchen using kitchen modules. First, go to Kitchens → Kitchen Modules → Select a module and drag it onto the scene.

The base unit, top wall unit, tall unit, left corner unit, bottom wall unit, right corner unit, and fridge are available.

After adding a module, a menu will appear on the right, where you can configure the object parameters. We will discuss these parameters below.

2.1. General Options for Kitchen Modules

1. The same general options as for scene models are also available for kitchen modules: they can be moved, rotated, copied and pasted, grouped, and deleted from the scene.

For ease the use, auto-rotation of kitchen modules is on by default.

2. The alignment will allow you to automatically place one module next to another. This function is on by default. To disable the alignment, uncheck the box.

3. Changing the object dimensions.

2.2. Bottom Modules.

1. You can adjust the colour and type of the front surface. To do this, click on the Colour/Type icon and assign colour/type.

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The color will be applied to all the bottom modules.
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The front surface type will only apply to the selected module. To apply one type to more than one module, click on the module → Hold down Ctrland select the other modules → Select the module type from the options.

2. Profile. You can customize the profile material. To do this, click on the Material icon and assign the material.

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The selected colour will be applied to all the bottom modules.

3. Plinth. You can customize the plinth material. To do this, click on the Material icon and assign the material.

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The selected colour will be applied to all the bottom modules.

4. Countertop. Here you can select the countertop material, hide/show the countertop, adjust the height and overhang of the countertop.

To select the material, click on the Material icon and assign the material.

Check/uncheck the Display box to hide/show the countertop.

To adjust the height and overhang of the countertop, enter your values.

5. Sink. Here you can select your wash basin and mixer. You can also check/uncheck the Displaybox to hide/show the sink.

6. You can select a cooking surface and hide/show it.

2.3. Tall Unit

1. You can adjust the colour and type of the front surface. To do this, click on the Colour/Type icon and assign colour/type.

2. Plinth. You can customize the plinth material. To do this, click on the Material icon and assign the material.

2.4. Fridge

1. You can adjust the colour and type of the front surface. To do this, click on the Colour/Type icon and assign colour/type.

2. Plinth. You can customize the plinth material. To do this, click on the Material icon and assign the material.

2.5. Upper Wall Modules

1. You can change the height of the upper wall modules within the scene using the relevant option.

2. You can also select the material/colour of the upper wall modules. These settings will apply to all linked modules.

2.6. Lower Wall Modules

1. You can change the height of the lower wall modules within the scene using the relevant option.

2. You can also select the material/colour of the lower wall modules. These settings will apply to all linked modules.

Left Browser: Primitives
Premium
Premium subscribers have access to primitives.

Primitives are sets of geometric shapes. You can use them to assemble interior elements: plinths, window sills, zoned rooms, and even furniture.

To use a primitive, first go to this section and drag the primitive onto the scene. The geometric primitive have the below options:

1. All the general options of scene models are available for the primitives: they can be moved, rotated, copied and pasted, grouped, auto-rotated, and deleted from the scene.

2. Changing the dimensions.

3. You can assign the material to a primitive. To do this, drag the material from the Library onto the primitive. All the options of scene material are available for the primitive materials: positioning and Pave function.

4. You can select the type of primitive. If you are going to make a primitive a part of a ceiling, activate Ceiling parameter to hide the primitive when switching to the layout top view.

There are also human figures available in the primitives section. You can drag them onto the scene to check the scale of the interior.

See the video tutorial below on using primitives.

Left Browser: Custom Objects
Designer+
Designer+ subscribers have the option of uploading their own models and materials. This feature is useful for creating individual unique projects and expanding your own library.
You can also upload models with customizable elements. With this option, you can change sofa color or the legs material in few seconds.
Custom Model: Adding to the Scene and Modifying
1. Adding a model to a folder/without a folder

First, go to Custom Objects → Click Add Object below → in the pop-up window, select Model → Click Select →

For the Import Model dialog box, use the manual/parameters for adding model, set the name, select the model from your disk, set model sizes in centimeters, set an icon to display in the Object Browser, set the dimensions → Adjust the customizable elements of the model. Here you can select any color, terrain, gloss, metal, shadows, opacity, and glow for each element. → Click Add.

The uploaded model will appear in the Custom Objects.

Watch the video below on how to add your own model.

2. Modifying a Custom Model Added to the Scene

All the general options of scene objects are available for custom models: they can be moved, rotated, copied and pasted, grouped, auto-rotated, and deleted from the scene.

Additional functions available for models:

1. Auto Rotate This is a model function available from its Options menu that allows you to automatically place the model along the wall. Auto Rotate is enabled by default. To place the model at an angle to the wall, turn off Auto Rotatein the Options.

Important!
You can only change the dimensions and customisable elements of the model after uploading and configuring a copy by adding the same object once again.
Custom Material: Adding to the Scene and Modifying
1. Adding Material

Your own materials can be added to the Library the same way as models.

First, go to Custom Objects → Click Add Object below → in the pop-up window, select Material → Click Select →

For the Import Material dialog box, use the manual/parameters for adding material, set the name, select the material from your disk, adjust an icon to display in the Object Browser → Customize the material options. Here you can select any colour, surface relief, gloss, metal, shadows, opacity, and glow for the material. → Click Add.

The uploaded material will appear in the Custom Objects.

Watch the video below on how to add your own material.

2. Modifying a Custom Material Added to the Scene

All the general options of scene materials are available for custom materials: material positioning and Tile function.

Important!
You can only change the customizable elements of the material after uploading and configuring a copy by adding the same object once again.
Doors and Windows
Doors

To modify a door, first, click on the door.

You can set the following parameters for doors.

1) Display doors, frames and doorsteps. Use this option if you want to delete a door, leaving an opening connecting the rooms;

2) Direction of Door Opening and Handle Position: push/pull, left side/right side;

3) Offset;

4) Color and material settings of the door panel, frame, handle, doorstep and hinges.

You can also edit multiple doors at the same time. To do this, hold down the Ctrl key, select all the necessary doors and edit them on the right in the Parameters.

Windows

To modify a window, first, click on the window.

You can set the following parameters for windows.

1) Displayed Handles;

2) Number of Opening Sections;

3) Offset;

4) Window frame and glass settings.

You can also edit multiple windows at the same time. To do this, hold down the Ctrl key, highlight all the necessary windows and edit them on the right in the Parameters.

Saving, Reopening and Replacing a Room Design
Saving the design.

To save your interior design, select Save Project from the menu → Name your project → Click Save.

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If you have a stable Internet connection, the design will be saved automatically in My Projects → *Your Project Name* → Design Options → Autosave.
Important!
If you have edited a design that you created earlier, there are two options for saving it:
1. To save the current design and replace the previous version, select the design you want to replace in the My Projects modal dialog box and click Save. Then your previous design will be deleted.
2. To save the current design as a new project (the previous design version will remain unchanged and will be available in My Projects → *Your Project Name* → Design Versions), in the My Projects modal dialog box click on Save as New Project and name the project.
Replacing the Design Version in a Scene

You can quickly switch between created designs right in the interior design mode. To do this, click on the "Save Project" icon in the menu → Select the version of the design you want to upload to the stage → Click "Upload".

Important!
If you want to save the current version of the design in My Projects, but replace the current scene with a previously saved version, you must first save the current design using the guidance provided above, otherwise it will be lost.
Re-Opening a Design

To continue working on a saved design, find the desired design in My Projects → Click Design Versions → Click Open Design

Other questions? Contact us!