To enter the Interior Design mode, go to My Projects → Find the layout you want to use → Click Design Options → Click Create Design or, if you have already created a project and want to continue working on it, click Open Design.
Also, you can switch to Interior Design from the Layout Mode by clicking Create Design in the menu.
The left object browser offers DreamFlat tools that you use to create interior design. It includes:
1. Favorites
2. Search
3. Finishing
4. Furniture
5. Appliances
6. Décor
7. Lighting
8. Bathroom Equipment
9. Kitchen Equipment
10. Primitives
11. Custom Objects
12. Other
Next, we will describe each of these functions in detail.
Add to Favorites any models you want to quickly access.
To add a model to a folder go to the library → Hover your mouse over the model → Click on the asterisk at the bottom of the model card. Add to Favorites modal dialog box will open. There are three options for adding a model to your Favourites:
1. Create a folder and add the model to the folder.
2. Select a folder you created earlier and add the model to the folder.
3. Add the model to Favorites without a folder.
There are two options for adding a model from the scene to your Favorites:
1. You can add all models from your current project or models from one room to your Favorites. This is done by clicking Add from Scene at the bottom of the left browser → Select the categories of the object that you want to add in the dialog box → Select or create a folder → Click Add.
2. You can add a certain model from the scene to your Favorites. This is done by selectin a certain model → Right click on it → Click Add to Favourites → Create a folder or add the model without a folder → Click Add.
A folder called Selections is available from your Favorites. It contains collections of models created by DreamFlat designers that you can use in your projects.
To quickly find the model or material you are looking for, enter keywords in the top field under Search.

You can use any finishing in your project. Just drag any material from the Finishing section to your walls, floors, or primitives.
1. Material Position. To change the positioning of any material on the walls/floors/ceilings or primitives, double left click on the object → In the Options window on the right, change the position of the material using the X and Y axes and adjust the rotation angle.
2) For the even distribution of the material over the surface, select the object on which the material is located and enable the Tile function in the object parameters on the right.
Preset models for filling your interior are available in Furniture, Appliances, Décor, Bathroom Equipment, Lighting, Kitchens, and Other.
1. To add an interior object, drag it onto the scene from the Library.
2. To move the object around the scene, click on the object and use your mouse: the object can be moved left-right-up-down.
3. To rotate an object around its vertical axis, click on the object guides, hold down the right mouse button and rotate the object.
1) Random copying
To copy and paste an object that already exists in your interior, right-click on the object → Select Copy → Right-click on the area where you want to paste the copied object → Select Paste.
2) Copying along the object axis
To copy an object(s) along a vertical or horizontal axis, select the object(s) → Hold down the Alt key → Drag the mouse along the desired guide axis and release Alt.
You can move grouped objects around your scene. To do that, hold down Ctrl, select two or more objects, and move them.
There are two options for rotating grouped objects: rotate the whole group or rotate an individual object around its axis.
1. Right-click your mouse to rotate grouped objects circle-wise.
2. Hold down Ctrl to rotate an individual object from a group around its axis.
This is a model function that allows you to automatically place the model along the wall. Auto rotate is enabled by default. To position the model against the wall at an arbitrary angle, turn off auto rotate in the Options of the selected model.
To delete an object from the scene, right-click on the object → Select Delete.
To use a model, first go to the desired section and drag it onto the scene.
All the general options of scene models are available for furniture, appliances, décor, bathroom equipment, and models from the Other section: they can be moved, rotated, copied and pasted, grouped, auto-rotated, and deleted from the scene.

In the Decor – Paintings section, you can find different preloaded paintings.
To add your own painting to the scene, from the Decor – Paintings section, drag the Custom Image model → In the Parameters on the right, change the object size and position → Click Add your image → Paste a weblink to the image.
The lighting in DreamFlat is conventionally divided into two categories: Free Light Sources and Fixtures, Lamps, and Spotlight Systems.
To install free light sources, first go to Lighting and select the Light Sources. This category includes the limelight, rectangular light, and spotlight.
To get started, drag any source from the Library onto the scene.
You can use the following options for each of the three light sources.
1. The general options of scene models are also available for light sources: they can be moved, rotated, copied and pasted, grouped, and deleted from the scene.
3. General Lighting Settings. Here you can select Domestic/Other use and the Activity Mode.
● In Domestic, the light source parameters are measured in centimetres for Lit Area and in lumens for the Light Intensity. In Other, you can set a wider range of values.
● In Activity Mode you can choose when the light source will be on: during day, night, or always. For example, if you select night, then the light source will be turned off during the day, and when you switch the time of day to night, it will activate.
● To turn off the light source permanently without linking it to other settings, make the On/Off mode inactive.
4. Every light source has a lit area. To adjust this parameter, set the values in Lit Area and Light Intensity.
5. Colour Temperature. By changing this parameter, you can adjust the temperature of the light or its colour.
● Move the slider to adjust the light temperature.
● To adjust the light colour, uncheck the Colour Temperature box → Click on the colour icon → On the colour wheel, select a colour and click Accept.
● To change the light temperature, uncheck the Colour Temperature box → Move the light temperature slider.
6. Light Source. Here you can adjust IES Profile, the shape, shape intensity, light source radius, light source length, and light source angle.
● Use IES Profile to adjust light distribution from the Light Source.
● Select between a sphere, a cube, and a cylinder to assign the shape of the light source. You can also adjust the dimensions in the general object options to change the shape. For example, this way you can turn a cube into a rectangle of any size.
● Shape Intensity is the intensity of the lighting coming from the shape.
● Light Source Radius option affects the hardness of the shadows and the way the light will be distributed.
● You can adjust the Light Source Length and the rotation angles.
A limelight is a cone-shaped light source. You can set it up using the general options. Additional options will become available in the Light Source:
You can additionally adjust the light distribution by the outer and inner angle of the Limelight.

Rectangular lights are mainly used for ceiling lighting. You can adjust this source using the general options. Additional options will become available in the Light Source:
For rectangular light, you can additionally adjust the length and width of the light source, angle and length of the shutters.

A spot light is a light that shines in all directions. You can adjust this source using the general options.


You can use floor and table lamps and fixtures as well as spot light systems in your project.
To add a lighting object to your scene, drag it from the Library to any area of the scene.
1. All the general options of scene models are available for lighting objects: they can be moved, rotated, copied and pasted, grouped, auto-rotated, and deleted from the scene.
3. General Lighting Settings. Here you can select Domestic/Other use and the Activity Mode.
● In Activity Mode you can choose when the light source will be on: during day, night, or always. For example, if you select night, then the light object will be turned off during the day, and when you switch the time of day to night, it will activate.
● To turn off the light object permanently without linking it to other settings, make the On/Off mode inactive.
4. Every light source has a lit area. To adjust this parameter, set the values in Lit Area and Light Intensity.
● You can choose to display the lit area in the scene. To do this, tick the Display Lit Area box. To hide the radius, uncheck the box.
5. Colour Temperature. By changing this parameter, you can adjust the temperature of the light or its colour.
● Move the slider to adjust the light temperature.
● To adjust the light colour, uncheck the Colour Temperature box → Click on the colour icon → On the colour wheel, select a colour and click Accept.
● To change the light temperature, uncheck the Colour Temperature box → Move the light temperature slider.
You can use pre-made kitchens or create your own using modules.
You can pick from the pre-designed kitchens available in the Library. All the general options of scene models are available for kitchens: they can be moved, rotated, copied and pasted, grouped, auto-rotated, and deleted from the scene. You can work on pre-made kitchens in the same way as on other models.

You can create a kitchen using kitchen modules. First, go to Kitchens → Kitchen Modules → Select a module and drag it onto the scene.
The base unit, top wall unit, tall unit, left corner unit, bottom wall unit, right corner unit, and fridge are available.
After adding a module, a menu will appear on the right, where you can configure the object parameters. We will discuss these parameters below.

1. The same general options as for scene models are also available for kitchen modules: they can be moved, rotated, copied and pasted, grouped, and deleted from the scene.
For ease the use, auto-rotation of kitchen modules is on by default.
2. The alignment will allow you to automatically place one module next to another. This function is on by default. To disable the alignment, uncheck the box.
3. Changing the object dimensions.
1. You can adjust the colour and type of the front surface. To do this, click on the Colour/Type icon and assign colour/type.
2. Profile. You can customize the profile material. To do this, click on the Material icon and assign the material.
3. Plinth. You can customize the plinth material. To do this, click on the Material icon and assign the material.
4. Countertop. Here you can select the countertop material, hide/show the countertop, adjust the height and overhang of the countertop.
To select the material, click on the Material icon and assign the material.
Check/uncheck the Display box to hide/show the countertop.
To adjust the height and overhang of the countertop, enter your values.
5. Sink. Here you can select your wash basin and mixer. You can also check/uncheck the Displaybox to hide/show the sink.
6. You can select a cooking surface and hide/show it.

1. You can adjust the colour and type of the front surface. To do this, click on the Colour/Type icon and assign colour/type.
2. Plinth. You can customize the plinth material. To do this, click on the Material icon and assign the material.

1. You can adjust the colour and type of the front surface. To do this, click on the Colour/Type icon and assign colour/type.
2. Plinth. You can customize the plinth material. To do this, click on the Material icon and assign the material.

1. You can change the height of the upper wall modules within the scene using the relevant option.
2. You can also select the material/colour of the upper wall modules. These settings will apply to all linked modules.

1. You can change the height of the lower wall modules within the scene using the relevant option.
2. You can also select the material/colour of the lower wall modules. These settings will apply to all linked modules.

Primitives are sets of geometric shapes. You can use them to assemble interior elements: plinths, window sills, zoned rooms, and even furniture.
To use a primitive, first go to this section and drag the primitive onto the scene. The geometric primitive have the below options:
1. All the general options of scene models are available for the primitives: they can be moved, rotated, copied and pasted, grouped, auto-rotated, and deleted from the scene.
2. Changing the dimensions.
3. You can assign the material to a primitive. To do this, drag the material from the Library onto the primitive. All the options of scene material are available for the primitive materials: positioning and Pave function.
4. You can select the type of primitive. If you are going to make a primitive a part of a ceiling, activate Ceiling parameter to hide the primitive when switching to the layout top view.
There are also human figures available in the primitives section. You can drag them onto the scene to check the scale of the interior.
See the video tutorial below on using primitives.
First, go to Custom Objects → Click Add Object below → in the pop-up window, select Model → Click Select →
For the Import Model dialog box, use the manual/parameters for adding model, set the name, select the model from your disk, set model sizes in centimeters, set an icon to display in the Object Browser, set the dimensions → Adjust the customizable elements of the model. Here you can select any color, terrain, gloss, metal, shadows, opacity, and glow for each element. → Click Add.
The uploaded model will appear in the Custom Objects.
Watch the video below on how to add your own model.
All the general options of scene objects are available for custom models: they can be moved, rotated, copied and pasted, grouped, auto-rotated, and deleted from the scene.
Additional functions available for models:
1. Auto Rotate This is a model function available from its Options menu that allows you to automatically place the model along the wall. Auto Rotate is enabled by default. To place the model at an angle to the wall, turn off Auto Rotatein the Options.
Your own materials can be added to the Library the same way as models.
First, go to Custom Objects → Click Add Object below → in the pop-up window, select Material → Click Select →
For the Import Material dialog box, use the manual/parameters for adding material, set the name, select the material from your disk, adjust an icon to display in the Object Browser → Customize the material options. Here you can select any colour, surface relief, gloss, metal, shadows, opacity, and glow for the material. → Click Add.
The uploaded material will appear in the Custom Objects.
Watch the video below on how to add your own material.
All the general options of scene materials are available for custom materials: material positioning and Tile function.
To modify a door, first, click on the door.
You can set the following parameters for doors.
1) Display doors, frames and doorsteps. Use this option if you want to delete a door, leaving an opening connecting the rooms;
2) Direction of Door Opening and Handle Position: push/pull, left side/right side;
3) Offset;
4) Color and material settings of the door panel, frame, handle, doorstep and hinges.
You can also edit multiple doors at the same time. To do this, hold down the Ctrl key, select all the necessary doors and edit them on the right in the Parameters.

To modify a window, first, click on the window.
You can set the following parameters for windows.
1) Displayed Handles;
2) Number of Opening Sections;
3) Offset;
4) Window frame and glass settings.
You can also edit multiple windows at the same time. To do this, hold down the Ctrl key, highlight all the necessary windows and edit them on the right in the Parameters.

To save your interior design, select Save Project from the menu → Name your project → Click Save.

You can quickly switch between created designs right in the interior design mode. To do this, click on the "Save Project" icon in the menu → Select the version of the design you want to upload to the stage → Click "Upload".

To continue working on a saved design, find the desired design in My Projects → Click Design Versions → Click Open Design

Other questions? Contact us!
- Interior Design